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Directly support engineering environments through all stages of development. Perform OS configuration and management. Troubleshoot application, network, and server level problems. Maintain documentation of systems configurations and procedures, including runbooks for live support. Support CI (Jenkins and GitLab) and CD operations (Deployment Strategies like B/G, Canary) T
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We are EA As one of the world's largest video game developers and publishers, we have many well known titles Madden, FIFA, The Sims, Need for Speed, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games and services for every platform from mobile to console to give our players that anytime, anywhere access they demand. Wh
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Electronic Arts
- Marina del Rey, CA
Build playable worlds using real world topography data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trips to capture reference photography and scans (photogrammetry) Refine art assets and help solve performance
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Electronic Arts
- Seattle, WA / Marina del Rey, CA
Coordinate and manage the rhythm of the business activities that require cross functional alignment and input, such as Team offsite workshops Town Hall / all team meetings Coordinate and facilitate weekly LT meetings Team communications including the generation and cascading of enterprise, CXO, Fan Growth, and manager communications Quarterly and annual business reviews T
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Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Create high quality stylized character assets for our character customization system. Implement character assets into our character customization system. Explore how to optimize and evolve existing workflows and pipelines. Develop new, or enhance, existing character customization features and workflows for our live service. Create production guides, and reference assets t
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Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 3 more...
Job Advertisement Pour visualiser la description de poste en francais, veuillez selectionner le francais ("Select Language") dans le menu deroulant au haut de la page Location Hybrid and Remote work options available across most North America locations. WE MAKE FUN...FUNNER. We are Full Circle, and we're all about having fun and making great games that people want to play
Posted Today
Lead the execution of Experiential Quality strategy within Battlefield QV. Collaborate with Experiential Quality leadership in the execution of team initiatives. Maintain the Experiential Quality roadmap inclusive of QVS and player insight generating activities matched to product development timelines. Collaborate across several teams to ensure Experiential Quality object
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Electronic Arts
- Austin, TX / Seattle, WA
Responsible for the full operational aspects of game development, including establishing development framework, reporting, risk management, capacity planning, resource management and budget. Owns projects budgets and opex. Drives improvements in operational efficiency within the studio to meet financial targets. Partners with finance to maintain a healthy P&L. Partners wi
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Pour visualiser la description de poste en francais, veuillez selectionner le francais, "Select Language" dans le menu deroulant au haut de la page. Data driven decision making is essential to game development at EA. We're looking for a thoughtful and disciplined Data Scientist with deep statistical modeling experience, strong data engineering experience and a passion for
Posted Today
Use architecture and design documentation and engage product teams to create security assessment scoping documents for upcoming product assessments Perform scoped static and dynamic application security assessments on EA products running on PC, web, mobile, and consoles Identify root causes in discovered and publicly reported vulnerabilities and recommend preventative mea
Posted 1 day ago
You will manage a development team which generally consists of Software Engineers, Animators, Artists, and Designers. You will work with feature development teams to lock down requirements and specifications. You will need to anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the needs versus technical constraints, and p
Posted 1 day ago
At our core, Electronic Arts is a game maker connecting hundreds of millions of players globally to some of the world's greatest games. The EAX team is crucial to creating that connection through products that grow and engage our community of players. Some of our work includes EA PLAY, our multi platform subscription for PC, PS4, Xbox One and Steam; the EA desktop app, EA
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Atlanta, GA / Austin, TX / 2 more...
Design, prototype, and implement AI systems, encounters, and gameplay mechanics that contribute to a rich, sandbox environment. Work closely with the AI engineering team to create sophisticated AI behaviors that enhance the open world experience, from urban crowds to wildlife ecosystems. Collaborate with game designers to ensure that sandbox elements support and enrich th
Posted 1 day ago
Electronic Arts
- Atlanta, GA / Austin, TX / Seattle, WA / 1 more...
Comprehensive Systems Design Collaborate with Core Gameplay on the design of a holistic progression ecosystem, encompassing gear progression, player skills, meta progression, and integration with the game's campaign, to ensure a dynamic and rewarding experience. This includes designing systems to enhance both short term satisfaction and long term engagement. Economic and
Posted 1 day ago
We are DICE, the award winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield's one of a kind multiplayer suite, with teams also part of the development of a single player narrat
Posted 1 day ago
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